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pinmame.retrogames.com

Maindomain:retrogames.com

Title:Welcome to PINMAME

Description:Play retro games from NES SNES GB GBC GBA SEGA Genesis and Classic Arcade Games in your browser

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*HUGE* Thanks to RETROGAMES for letting us host this website with them! Pin ball M ultiple A rcade M achine E mulator News 12/24/2010 PinMAME, PinMAME32 and Visual PinMAME 2.3 released Merry Christmas everyone, and a happy new pinball loving year! 01/11/2010 PinMAME, PinMAME32 and Visual PinMAME 2.2 released Again a few new games, and some fixes for old bugs are contained. Oh, and happy birthday Gaston! 02/01/2009 PinMAME, PinMAME32 and Visual PinMAME 2.1 released Ready to use with the new Visual Pinball version 9, we give you Visual PinMAME 2.1! A few new games, and many fixes for old bugs are contained. 08/02/2008 Visual PinMAME 2.0.1 released Since Nascar / Grand Prix turned 3 years old now, they may just as well be included! 08/01/2008 PinMAME, PinMAME32 and Visual PinMAME 2.0 released As of 4:59 EST today, Visual PinMAME is completely open source! Since the last of Stern's Whitestar games turned 3 years old today, we are able to release the full source code to the public. At the same time, the expiry date was effectively removed, so there you have it, cabinet builders. :) Not a whole lot of new features I'm afraid, but it's all in the whatsnew.txt anyway. 05/17/2008 Welcome our latest developer: Matthias Bücher aka "maddes". He's very good with all the different versions of Visual C++ and minGW So now there's a good chance anybody will be able to compile Visual PinMAME on his own one day! 04/14/2008 PinMAME, PinMAME32 and Visual PinMAME 1.60 released You'll need this update to play The Sopranos successfully! Check out the new speech clarity for all WMS games up to The Twilight Zone, too. Maybe you'll also find a new hidden feature... I won't give it away! :) Don't hesitate, get your copy today! 02/17/2008 PinMAME, PinMAME32 and Visual PinMAME 1.59 released Full OKI 6295 chip support for Gottlieb System 3 games! Added support for Addams Family Values and Rock Encore Added preliminary sound support for Zacaria prototype series Added... you know, I typed all of that stuff into whatsnew.txt just a few minutes ago! ;) 02/01/2008 PinMAME, PinMAME32 and Visual PinMAME 1.58 released "If one family won't kill him, the other one will!" Know who I'm talking 'bout? ;) Gottlieb System 1 is (hopefully) bug-free now. Support for Zaccaria Ski Jump, so all the Zaccaria games are emulated by now. Full GI support for Who Dunnit and Jack*Bot. And some long-awaited Gottlieb System 80B / System 3 sound fixes, too. Anyway, it's all in the whatsnew.txt as usually. Now go grab it! 12/02/2007 PinMAME, PinMAME32 and Visual PinMAME 1.57 released Buck Rogers has returned to Earth - now on your computer - Gottlieb SYSTEM 1!!! 08/19/2007 PinMAME, PinMAME32 and Visual PinMAME 1.56 released Say hello to Allied Leisure, Inc.! Also, Elvis died 30 years ago - can you believe that? Moreover, the Titanic sunk nearly 95 years ago - that's almost incredible! You think all these facts aren't important? Well download our latest version 1.56 and think again. :) 04/08/2007 PinMAME, PinMAME32 and Visual PinMAME 1.55.002 released Another two minor issues fixed: WPC games GI strings can turn off completely now. Because of the addition of small-sized segments with commas, some display layouts needed to be adjusted. No new download links - use the same as before. The files are updated! 03/31/2007 PinMAME, PinMAME32 and Visual PinMAME 1.55.001 released It's just a bugfixed version of 1.55, just like six years ago. :) The new BSMT sound was way too loud on some early Sega games, and DCS sound wasn't working on some WMS games. No new download links - use the same as before. The files are updated! 03/30/2007 v1.55 released! Happy 6 Year Anniversary to PinMAME!! It may not be much new stuff in this release, yet the updates are great! Fully working and louder BSMT2000 chip emulation for DataEast, Stern, and Alvin G. Improved Votrax speech chip emulation for Gottlieb & Taito Sped-up AT91 emulation for later Stern games (Lord Of The Rings and beyond) Correct sound emulation for Elvis (and possibly other Stern games) GI string brightness level support for WPC games (phew, close call...) Grab your copy now, and don't forget to browse through the whatsnew.txt... 12/23/2006 v1.54 released! It's been a challenging 6 months since the release of 1.53. We've added preliminary support for NSM, Wico, and LTD. LTD is closest to working for these newly supported systems. See "whatsnew.txt" for release notes! Oh, and happy 35th birthday Steve! 06/01/2006 v1.53 RELEASED! Visual PinMAME, PinMAME, and PinMAME32 are now available on the downloads page! See "whatsnew.txt" for release notes! 03/29/2006 Happy 5th anniversary PinMAME! We actually meant to release a new (Visual) PinMAME version right on the spot today, but along came Destruk with a handful of Playmatic schematics and we don't like to give up just now... it's almost working. :) There's not much new stuff in the upcoming release anyway, yet one of the highlights would be multi-monitor support for VPM! So prepare yourselves... 08/01/2005 PinMAME, PinMAME32 and Visual PinMAME 1.52 released!!! Fresh off the stunning success of PinMAME Devcon 2005 in Atlanta, we're proud to bring you the full version 1.52 release. We made several improvements since the beta release just six weeks ago, many as a direct result of the Devcon meetings! Overall, another terrific update we're sure you will enjoy! As always see the "whatsnew.txt" for full release details! 07/11/2005 1st Ever Official PinMAME Developers Conference/Meeting took place in Atlanta,GA USA Devcon 2005 Atlanta GA was a huge success! Developers Steve Ellenoff, Gerrit Volkenborn, Tom Haukap, and Brian Smith got to meet in person for the first time ever and spend 1 week in pinball heaven. There was lots of real pinball played -well over 80 different machines! There was lots of pinmame sessions held to work out issues and add new features. A huge thank you to Al, Craig, Jeff, and Jon, for letting us visit their homes and play their machines and for great hospitality! The week was a ton of fun, and a trip the guys will never forget! We hope to add a website page with pictures soon.. Steve would like to personally thank Gerrit, Tom, and Brian for building new legs for his Mr. Game machines and helping to finally move them into his basement! 06/21/2005 Release of Visual PinMAME 1.52 Beta (not a full blown official release) This release is mainly to help get support to fix switches on Vector and NGG Other improvements included, but those will be listed in the final release. 03/29/2005 Happy 4 Year Anniversary to PinMAME!! Thanks for all your continued enthusiasm and support. 01/11/2005 PinMAME, PinMAME32 and Visual PinMAME 1.51 released!!! No more scratchy sound on Bally Squalk & Talk! No more hanging games, losing balls, or non-working switches on Zaccaria! No more silent gameplay on old Sterns! No more jumping display windows on Visual PinMAME! News! News! Read all about it: "whatsnew.txt", free of charge! :) 11/01/2004 PinMAME, PinMAME32 and Visual PinMAME 1.50 released!!! Why not version 1.33? We feel this release is so big, it's worth a better number! Much too much to list here, but the highlights include: - New Stern Pinball Soundboard emulation from Lord of the Rings & onwards.. - Old Stern Pinball Soundboard support for SB-300 and VSU-100 Speech board (using samples) - Spinball Hardware emulation including Sound & DMD support - Mr. Game Hardware emulation including Sound & Video Display support - Fully working X-Force emulation (no sound due to lack of roms) - Working LEDS support on Championship PUB & Attack from Mars - Data East Playboy now working - Stern Golden Cue & Sharkey Shootout now working - AND MUCH MORE! See the 'whatsnew.txt' for all the juicy details. 08/21/2004 Welcome our two newest Developer Members: Thomas Behrens & Oliver Kaegi These guys are really talented and we know they will really add to PinMAME! 05/03/2004 PinMAME, PinMAME32 and Visual PinMAME 1.32.00...

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